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Extensible Markup Language  |  2009-11-26  |  7.5 KB  |  241 lines

  1. <?xml version="1.0" encoding="utf-8"?>
  2. <workerMap>
  3.  
  4.   <workerThread name="core_0" priority="normal" core="0" stacksize="131072" />
  5.   <workerThread name="core_1" priority="normal" core="1" stacksize="131072" />
  6.   <workerThread name="core_2" priority="normal" core="2" stacksize="131072" />
  7.   <workerThread name="core_3" priority="normal" core="3" stacksize="131072" />
  8.   <workerThread name="core_4" priority="normal" core="4" stacksize="131072" />
  9.   <workerThread name="core_5" priority="normal" core="5" stacksize="131072" />
  10.   <workerThread name="core_6" priority="normal" core="6" stacksize="131072" />
  11.   <workerThread name="core_7" priority="normal" core="7" stacksize="131072" />
  12.   <workerThread name="gc_01" priority="abovenormal" core="0" stacksize="32768" />
  13.   <workerThread name="gc_02" priority="abovenormal" core="1" stacksize="32768" />
  14.   <workerThread name="gc_03" priority="abovenormal" core="2" stacksize="32768" />
  15.   <workerThread name="gc_04" priority="abovenormal" core="3" stacksize="32768" />
  16.   <workerThread name="gc_05" priority="abovenormal" core="4" stacksize="32768" />
  17.   <workerThread name="gc_06" priority="abovenormal" core="5" stacksize="32768" />
  18.   <workerThread name="gc_07" priority="abovenormal" core="6" stacksize="32768" />
  19.   <workerThread name="gc_08" priority="abovenormal" core="7" stacksize="32768" />
  20.  
  21.   <workerSet name="generic_workers" jobpoolsize="1024" >
  22.     <worker name="core_1" />
  23.     <worker name="core_2" />
  24.     <worker name="core_3" />
  25.     <worker name="core_4" />
  26.     <worker name="core_5" />
  27.     <worker name="core_6" />
  28.     <worker name="core_7" />
  29.   </workerSet>
  30.  
  31.   <workerSet name="collision" jobpoolsize="1024" >
  32.     <worker name="core_1" />
  33.     <worker name="core_2" />
  34.     <worker name="core_3" />
  35.     <worker name="core_4" />
  36.     <worker name="core_5" />
  37.     <worker name="core_6" />
  38.     <worker name="core_7" />
  39.   </workerSet>
  40.  
  41.   <!-- solver cannot run on same threads as softbody -->
  42.   <workerSet name="solver" jobpoolsize="1024" >
  43.     <worker name="core_1" />
  44.     <worker name="core_2" />
  45.     <worker name="core_3" />
  46.     <worker name="core_4" />
  47.   </workerSet>
  48.  
  49.   <workerSet name="softbody" jobpoolsize="1024" >
  50.     <worker name="core_5" />
  51.     <worker name="core_6" />
  52.     <worker name="core_7" />
  53.   </workerSet>
  54.  
  55.   <workerSet name="integrator" jobpoolsize="1024" >
  56.     <worker name="core_1" />
  57.     <worker name="core_2" />
  58.     <worker name="core_3" />
  59.     <worker name="core_4" />
  60.     <worker name="core_5" />
  61.     <worker name="core_6" />
  62.     <worker name="core_7" />
  63.   </workerSet>
  64.  
  65.   <workerSet name="plugin_finalise" jobpoolsize="1024" >
  66.     <worker name="core_1" />
  67.   </workerSet>
  68.  
  69.   <workerSet name="cloth" jobpoolsize="1024" >
  70.     <worker name="core_1" />
  71.     <worker name="core_2" />
  72.     <worker name="core_3" />
  73.     <worker name="core_4" />
  74.     <worker name="core_5" />
  75.     <worker name="core_6" />
  76.     <worker name="core_7" />
  77.   </workerSet>
  78.  
  79.   <workerSet name="handling" jobpoolsize="1024" >
  80.     <worker name="core_1" />
  81.     <worker name="core_2" />
  82.     <worker name="core_3" />
  83.     <worker name="core_4" />
  84.     <worker name="core_5" />
  85.     <worker name="core_6" />
  86.     <worker name="core_7" />
  87.   </workerSet>
  88.  
  89.   <workerSet name="ai" jobpoolsize="1024" >
  90.     <worker name="core_1" />
  91.     <worker name="core_2" />
  92.     <worker name="core_3" />
  93.     <worker name="core_4" />
  94.     <worker name="core_5" />
  95.     <worker name="core_6" />
  96.     <worker name="core_7" />
  97.   </workerSet>
  98.  
  99.   <workerSet name="vehicleSingleThreaded" jobpoolsize="1024" >
  100.     <!-- IMPORTANT - maximise thread usage for this workerSet as it is used only during the single threaded update, hence all threads are waiting for it -->
  101.     <worker name="core_0" />
  102.     <worker name="core_1" />
  103.     <worker name="core_2" />
  104.     <worker name="core_3" />
  105.     <worker name="core_4" />
  106.     <worker name="core_5" />
  107.     <worker name="core_6" />
  108.     <worker name="core_7" />
  109.   </workerSet>
  110.  
  111.   <workerSet name="pfx" jobpoolsize="1024" >
  112.     <worker name="core_1" />
  113.     <worker name="core_2" />
  114.     <worker name="core_3" />
  115.     <worker name="core_4" />
  116.     <worker name="core_5" />
  117.     <worker name="core_6" />
  118.     <worker name="core_7" />
  119.   </workerSet>
  120.  
  121.   <workerSet name="visibility" jobpoolsize="1024" >
  122.     <worker name="core_1" />
  123.     <worker name="core_2" />
  124.     <worker name="core_3" />
  125.     <worker name="core_4" />
  126.     <worker name="core_5" />
  127.     <worker name="core_6" />
  128.     <worker name="core_7" />
  129.   </workerSet>
  130.  
  131.   <workerSet name="ground_cover" jobpoolsize="1024" >
  132.     <worker name="core_1" />
  133.     <worker name="core_2" />
  134.     <worker name="core_3" />
  135.     <worker name="core_4" />
  136.     <worker name="core_5" />
  137.     <worker name="core_6" />
  138.     <worker name="core_7" />
  139.   </workerSet>
  140.  
  141.   <workerSet name="ground_cover_workers" jobpoolsize="1024" >
  142.     <worker name="gc_01" />
  143.     <worker name="gc_02" />
  144.     <worker name="gc_03" />
  145.     <worker name="gc_04" />
  146.     <worker name="gc_05" />
  147.     <worker name="gc_06" />
  148.     <worker name="gc_07" />
  149.     <worker name="gc_08" />
  150.   </workerSet>
  151.  
  152.   <workerSet name="anim" jobpoolsize="1024" >
  153.     <worker name="core_1" />
  154.     <worker name="core_2" />
  155.     <worker name="core_3" />
  156.     <worker name="core_4" />
  157.     <worker name="core_5" />
  158.     <worker name="core_6" />
  159.     <worker name="core_7" />
  160.   </workerSet>
  161.  
  162.   <workerSet name="build_crowd" jobpoolsize="1024" >
  163.     <worker name="core_1" />
  164.     <worker name="core_2" />
  165.     <worker name="core_3" />
  166.     <worker name="core_4" />
  167.     <worker name="core_5" />
  168.     <worker name="core_6" />
  169.     <worker name="core_7" />
  170.   </workerSet>
  171.  
  172.   <workerSet name="in_car_characters" jobpoolsize="1024" >
  173.     <worker name="core_1" />
  174.     <worker name="core_2" />
  175.     <worker name="core_3" />
  176.     <worker name="core_4" />
  177.     <worker name="core_5" />
  178.     <worker name="core_6" />
  179.     <worker name="core_7" />
  180.   </workerSet>
  181.  
  182.   <workerSet name="view_manager" jobpoolsize="1024" >
  183.     <worker name="core_1" />
  184.     <worker name="core_2" />
  185.     <worker name="core_3" />
  186.     <worker name="core_4" />
  187.     <worker name="core_5" />
  188.     <worker name="core_6" />
  189.     <worker name="core_7" />
  190.   </workerSet>
  191.  
  192.   <workerSet name="storage" jobpoolsize="1024" >
  193.     <worker name="core_1" />
  194.     <worker name="core_2" />
  195.     <worker name="core_3" />
  196.     <worker name="core_4" />
  197.     <worker name="core_5" />
  198.     <worker name="core_6" />
  199.     <worker name="core_7" />
  200.   </workerSet>
  201.  
  202.   <workerSet name="pssg_storage" jobpoolsize="1024" >
  203.     <worker name="core_2" />
  204.   </workerSet>
  205.  
  206.   <workerSet name="osdUpdateSet" jobpoolsize="1024" >
  207.     <worker name="core_1" />
  208.     <worker name="core_2" />
  209.     <worker name="core_3" />
  210.     <worker name="core_4" />
  211.     <worker name="core_5" />
  212.     <worker name="core_6" />
  213.     <worker name="core_7" />
  214.   </workerSet>
  215.  
  216.   <workerSet name="ground_cover" jobpoolsize="1024" >
  217.     <worker name="core_1" />
  218.     <worker name="core_2" />
  219.     <worker name="core_3" />
  220.     <worker name="core_4" />
  221.     <worker name="core_5" />
  222.     <worker name="core_6" />
  223.     <worker name="core_7" />
  224.   </workerSet>
  225.  
  226.   <workerSet name="audio" jobpoolsize="1024" >
  227.     <worker name="core_5" />
  228.     <worker name="core_6" />
  229.     <worker name="core_7" />
  230.   </workerSet>
  231.   
  232.   <workerSet name="damageSkinning" jobpoolsize="1024" >
  233.     <worker name="core_1" />
  234.     <worker name="core_2" />
  235.     <worker name="core_3" />
  236.     <worker name="core_4" />
  237.     <worker name="core_5" />
  238.     <worker name="core_6" />
  239.     <worker name="core_7" />
  240.   </workerSet>
  241. </workerMap>